![]() Namely 1) When I have a bunch of meshes in a single MAX file and I want to get them all into UE4 but I don't want to have them stacked in MAX or have to to manually move them to 0,0,0 to export, and 2) When I have a bunch of objects that are in specific locations in MAX that I want to get into UE4 (Think lightpoles along a road or buildings within a city, etc. 3d modelling exhibition unreal engine (30-250 USD) blender robot designer (10-30 CAD) Need procedural steps/code/Scripts to make collections of Generative art work with 3D elements (10-30 USD) Animation of logo (600-1500 INR) MUSIC SONG COVER (£10-20 GBP) Unreal Engine 4 apk open 2 apps (250-750 USD) Home design services (75-100 USD. ![]() UE4 makes a LOT of that stuff easier, but there's still some things that are a bit of a pain in the butt. I had originally wrote it to work with UE3/UDK so that I could export tons of stuff from MAX scenes easily. Here's a script that I've had tucked away for a looong while now.
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